Mordor


mordor.jpg

原作ではモルは絶望的に強いイメージなんだけどな

3v3Camp gameでは最近どこも火矢ばっかりなので、ナズとサウロン目だけ操作して観戦とか出来なくなったとです。むしろナズいらんというか。2v2とかWarcraftでもやろうかなぁ

Orcs

  • Orcs armor more vulnerable to uruk and slash (150% and 170% respectively, from 125% damage taken) とりあえず、URUKとSLASHに弱くなった。
  • Orcs now has a longer attack reload time (1.83 from 1.63s), crush revenge damage reduced (13 from 20)
#define MORDOR_FIGHTER_DAMAGE                     10
#define MORDOR_FIGHTER_PREATTACKDELAY            633
#define MORDOR_FIGHTER_DELAYBETWEENSHOTS        1200 ; 1000 
基本ダメージ変わらず。
攻撃間隔は、1000+633→1200+633で、公式のとおり。1.83秒に。
  • Orcs now do 36% damage to external economy structures and towers (battletowers, sentry towers, expansion citadels), and 50% damage to cavalry
Weapon MordorWarriorAxe
 DelayBetweenShots     = MORDOR_FIGHTER_DELAYBETWEENSHOTS
 PreAttackDelay        = MORDOR_FIGHTER_PREATTACKDELAY
 PreAttackType         = PER_SHOT ; Do the delay each time we attack
 DamageNugget
   Damage        = MORDOR_FIGHTER_DAMAGE
   DamageScalar  = 50% ANY +CAVALRY +CREEP ;馬だけじゃなくてゴブリンにも。
   DamageScalar  = 36% NONE +GondorFarmMultiplayer 以下、建物詳細
                            +RohanFarmMultiplayer 
                            +LumberMill 
                            +OuterSlaughterHouse 
                            +EvilSentryTower 
                            +GondorKeep 
                            +GondorBattleTower 
                            +IsengardBattleTower 
                            +MordorOutpostKeep 
                            +IsengardOutpostKeep 
                            +GondorOutpost 
                            +RohanOutpost 
                            +CaveTrollLair  ;←こっそりとwトロール巣が。
   Radius        = 0.0
   DelayTime     = 0
   DamageType    = URUK  ←オークの中の人はウルクだったらしい。
   DamageFXType  = SWORD_SLASH
   DeathType     = NORMAL
 End
End

基本攻撃力は低下しているので、他の建物には弱くなっとるとです。でも誰がタワーなんかに突っ込むですか。

  • Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)

Haradrim

ウルクにしか負けない最強歩兵(アップグレード無いときだけ)。攻撃はPIERCEだけど。距離は250.

  • Haradrim is now more pierce vulnerable (125% damage taken from 100%)
  • Haradrim damage boosted vs structures (180%), cost increased (240 vs 200)
  • Haradrim now do 33% less damage vs basic archers (g.archer, yeoman, crossbow, m.archer)
  • Haradrim Palace can no longer research the Banner upgrade なんで?

Soldiers of Rhun

  • 歩兵へのダメージが増加しました。とはいえアイゼン矛兵やゴンTGの剣強化後よりは弱いです。
    • Soldier of Rhun base buildtime increased (45s from 40s), damage vs infantry increased by 50%
  • アンチ騎兵なのにウルク耐性がつきました。
    • Soldier of Rhun take less crush (20% from 50%), pierce (40% from 50%) and uruk (20% from 100%) damage
  • Soldier of Rhun 10% faster and it's now faster in formation (-30% speed from -40%)
  • これは設定ミスという噂。
    • Soldier of Rhun crush-revenge weapon now does 72 magic damage - more effective vs heavy armor and horse shields - from 60 slash
      見てみると、
      騎兵近接時は、Weapon MordorEasterlingPike 40/SPECIALIST
      隊列組んで轢かれてる時は、Weapon EasterlingPorcupineCrushDamage 100/PIERCE
      隊列なしで轢かれてる時は、Weapon BetterAntiCavalryInfantryCrushRevenge 72/MAGIC
Armor CavalryHorseShieldAndHeavyArmor
  Armor = DEFAULT         40%      
  Armor = CRUSH           27%      
  Armor = SLASH           40%      
  Armor = URUK            40%      
  Armor = PIERCE          20%      
  Armor = SPECIALIST     150%      
  Armor = HERO            50% ;100%
  Armor = HERO_RANGED     50%      
  Armor = FLAME            0%      
  Armor = MAGIC           73%  ; 100%
  Armor = SIEGE           50%
End
FUのゴン騎兵のPIERCEとMAGICを見てください。
リューンは隊列組んでないときのほうがダメージを与えられる。LOL
倒されてはしょうがないので、オークを壁にしつつSPECIALISTを使うのが一番ですが。
  • Haradrim Palace can no longer research the Banner upgrade なんで?

Orc-archers

強化されました。でもやっぱり火矢までつけないと…

  • Orc archers now have 60 hitpoints (from 50), and are more resistant to fire (50% damage taken from 100%)
  • Orc archers miss ratio reduced, pierce damage increased vs structures (150%), flame damage increased (20 from 15), damage halved vs cavalry
  • Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)

Troll

変更点なし。

  • ロヒアリム弓騎兵が優しくなりました。
  • レンジャーが嫌な人になりました。

Drummer Troll

  • Drummer Troll base buildtime increased (53s from 45s), cost increased (1300 from 1200), aura has a higher area of effect
  • Drummer Troll is now more resistant to flame (30% dmg taken from 50%) and more vulnerable to siege damage (150% from 100%)

Siege

気が向いたらってことで。

Gollum

EA日本訳ではゴレムらしいw

  • Gollum now has proper hotkey, recruit and revival definitions, cost increased (150 from 50), has a new armor (melee-resistant) and +70% damage bonus vs infantry

Nazgul

一言で言えば、守備塔が2倍痛くなった。辛いっすね。

  • Nazgul is now slightly more resistant to Magic damage (90% from 100%)
  • Nazgul takes more pierce damage (61% from 30%), less fire damage (50% from 90%), total damage taken from fire-upgraded arrows roughly the same

Witchking

  • Witchking damage boost is now reduced (+50% from +100%)
  • WitchKing range of aura effect highly increased (500 from 200)
    • 魔王のLD範囲はColumn1で調べたとおりなんですが、もともとは200なんですね。500になって非常に良いと思います。
  • WitchKing now has a new armor, compared to the Nazgul's it's more pierce (40% vs 61%) and magic (80% vs 100%) resistant, and more flame vulnerable (80% vs 50%)
  • Witchking now takes half damage from some special hero attacks - Wounding Arrow, Hawk Strike, Spear Throw
    • ほかの頁で述べているとおりです。

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2006-03-27 2006-09-22 2006-08-03 2006-03-09 2006-03-08
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