原作ではモルは絶望的に強いイメージなんだけどな
3v3Camp gameでは最近どこも火矢ばっかりなので、ナズとサウロン目だけ操作して観戦とか出来なくなったとです。むしろナズいらんというか。2v2とかWarcraftでもやろうかなぁ
Orcs
- Orcs armor more vulnerable to uruk and slash (150% and 170% respectively, from 125% damage taken)
とりあえず、URUKとSLASHに弱くなった。
- Orcs now has a longer attack reload time (1.83 from 1.63s), crush revenge damage reduced (13 from 20)
#define MORDOR_FIGHTER_DAMAGE 10
#define MORDOR_FIGHTER_PREATTACKDELAY 633
#define MORDOR_FIGHTER_DELAYBETWEENSHOTS 1200 ; 1000
基本ダメージ変わらず。
攻撃間隔は、1000+633→1200+633で、公式のとおり。1.83秒に。
- Orcs now do 36% damage to external economy structures and towers (battletowers, sentry towers, expansion citadels), and 50% damage to cavalry
Weapon MordorWarriorAxe
DelayBetweenShots = MORDOR_FIGHTER_DELAYBETWEENSHOTS
PreAttackDelay = MORDOR_FIGHTER_PREATTACKDELAY
PreAttackType = PER_SHOT ; Do the delay each time we attack
DamageNugget
Damage = MORDOR_FIGHTER_DAMAGE
DamageScalar = 50% ANY +CAVALRY +CREEP ;馬だけじゃなくてゴブリンにも。
DamageScalar = 36% NONE +GondorFarmMultiplayer 以下、建物詳細
+RohanFarmMultiplayer
+LumberMill
+OuterSlaughterHouse
+EvilSentryTower
+GondorKeep
+GondorBattleTower
+IsengardBattleTower
+MordorOutpostKeep
+IsengardOutpostKeep
+GondorOutpost
+RohanOutpost
+CaveTrollLair ;←こっそりとwトロール巣が。
Radius = 0.0
DelayTime = 0
DamageType = URUK ←オークの中の人はウルクだったらしい。
DamageFXType = SWORD_SLASH
DeathType = NORMAL
End
End
基本攻撃力は低下しているので、他の建物には弱くなっとるとです。でも誰がタワーなんかに突っ込むですか。
- Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)
Haradrim
ウルクにしか負けない最強歩兵(アップグレード無いときだけ)。攻撃はPIERCEだけど。距離は250.
- Haradrim is now more pierce vulnerable (125% damage taken from 100%)
- Haradrim damage boosted vs structures (180%), cost increased (240 vs 200)
- Haradrim now do 33% less damage vs basic archers (g.archer, yeoman, crossbow, m.archer)
- Haradrim Palace can no longer research the Banner upgrade なんで?
Soldiers of Rhun
- 歩兵へのダメージが増加しました。とはいえアイゼン矛兵やゴンTGの剣強化後よりは弱いです。
- Soldier of Rhun base buildtime increased (45s from 40s), damage vs infantry increased by 50%
- アンチ騎兵なのにウルク耐性がつきました。
- Soldier of Rhun take less crush (20% from 50%), pierce (40% from 50%) and uruk (20% from 100%) damage
- Soldier of Rhun 10% faster and it's now faster in formation (-30% speed from -40%)
Armor CavalryHorseShieldAndHeavyArmor
Armor = DEFAULT 40%
Armor = CRUSH 27%
Armor = SLASH 40%
Armor = URUK 40%
Armor = PIERCE 20%
Armor = SPECIALIST 150%
Armor = HERO 50% ;100%
Armor = HERO_RANGED 50%
Armor = FLAME 0%
Armor = MAGIC 73% ; 100%
Armor = SIEGE 50%
End
FUのゴン騎兵のPIERCEとMAGICを見てください。
リューンは隊列組んでないときのほうがダメージを与えられる。LOL
倒されてはしょうがないので、オークを壁にしつつSPECIALISTを使うのが一番ですが。
- Haradrim Palace can no longer research the Banner upgrade なんで?
Orc-archers
強化されました。でもやっぱり火矢までつけないと…
- Orc archers now have 60 hitpoints (from 50), and are more resistant to fire (50% damage taken from 100%)
- Orc archers miss ratio reduced, pierce damage increased vs structures (150%), flame damage increased (20 from 15), damage halved vs cavalry
- Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)
Troll
変更点なし。
- ロヒアリム弓騎兵が優しくなりました。
- レンジャーが嫌な人になりました。
Drummer Troll
- Drummer Troll base buildtime increased (53s from 45s), cost increased (1300 from 1200), aura has a higher area of effect
- Drummer Troll is now more resistant to flame (30% dmg taken from 50%) and more vulnerable to siege damage (150% from 100%)
Siege
気が向いたらってことで。
Gollum
EA日本訳ではゴレムらしいw
- Gollum now has proper hotkey, recruit and revival definitions, cost increased (150 from 50), has a new armor (melee-resistant) and +70% damage bonus vs infantry
Nazgul
一言で言えば、守備塔が2倍痛くなった。辛いっすね。
- Nazgul is now slightly more resistant to Magic damage (90% from 100%)
- Nazgul takes more pierce damage (61% from 30%), less fire damage (50% from 90%), total damage taken from fire-upgraded arrows roughly the same
Witchking
- Witchking damage boost is now reduced (+50% from +100%)
- WitchKing range of aura effect highly increased (500 from 200)
- 魔王のLD範囲はColumn1で調べたとおりなんですが、もともとは200なんですね。500になって非常に良いと思います。
- WitchKing now has a new armor, compared to the Nazgul's it's more pierce (40% vs 61%) and magic (80% vs 100%) resistant, and more flame vulnerable (80% vs 50%)
- Witchking now takes half damage from some special hero attacks - Wounding Arrow, Hawk Strike, Spear Throw
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