昔作った洞窟ゲーム。なにぶん画面が小さい設計なので
少々見辛いがまあ大丈夫。
w=12 HI=load() makeimg(BG,120,120) soft2("EXIT") W=132 H=144 goto 5 label 0 G=6 PY=Y=59 trgt(BG) P=100 for(X=I=0;I<30;D[I++]=10){ color(20*c=(6<c=I%15)?14-c:c;,255,c*20) frect(I*4,0,4,120) col(126-c*18<<16) frect(I*4,10,4,100) } r=abs(rand)%5 trgt(off) label 1 lock() trgt(BG) if(abs(w=r+D[I-1]-59+P/2)>57-P/2||rand%30==0||!r){ r=abs(rand%5)*(w<0?1:-1;) gc() } D[I]=r+D[++I-2] color(20*c=(6<c=I%15)?14-c:c;,255,c*20) frect(x=X%120,0,4,120) col(126-c*18<<16) frect(x,D[I-1],4,P) if(X%40==0){ J[x/40]=D[I-1]+abs(rand)%(--P-16) col(0x80FF80) frect(x,J[x/40],4,16) } X=X+4 G=G+((b=65536==F=scan)&&G<8)-(!b&&G>-8) if(1<<18&F){end} PY=Y Y=Y-G col(0x8080FF) line(o=(36+x)%120,PY,i=(39+x)%120,Y) line(o,PY,i,Y) line(o,PY+1,i,Y+1) disvar(D[I-30]) unlock(1) trgt(off) clip(6,12,120,120) drawimg(BG,2-x,12,0) drawimg(BG,122-x,12,0) unlock(1) sleep(60) goto 1+(abs(D[I-21]+(f=P+1>>1)-Y)>f||(X%40==4&&abs(J[((X-84)/40)%3]+8-Y)<9))*3 label 5 lock() col(0x8080FF) frect(0,0,W,H) if(input(0)){goto 0} if(++w>36){w=12}elsif(w<0){w=12} col(128)farc(66-w,77-w,w*2,w*2)col(0)text("SFCave",26,35,0)col(0xFFFFFF)text("SFCave",22,39,0)text("Score:".S,8,109,0)text("Hi-Score:".HI,8,125,0)col(0xFF0000)text("SELECT:UP",8,71,0)text("PUSH key to start!",8,87,0)unlock(1)sleep(40) goto 5 label 4 trgt(off) save(HI=max(S=X*3/4,HI)) col(0x8080FF) for(i=8;--i>0;){ lock() frect(0,0,W,H) clip(6+(R=rand%i),12+(Q=rand%i),120,120) drawimg(BG,6-X%120+R,12+Q,0) drawimg(BG,126-X%120+R,12+Q,0) unlock(1) sleep(60) } clip(0,0,W,H) col(0xFF0000) for(i=0;36>i=i+2;){ arc(39-i,Y-i+12,i*2,i*2) sleep(60) } lock() col(255)text("Game Over",24,72,0)col(0xFF8000)text("Score:".S,24,95,0)unlock(1) clearkey()input()goto 5
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