mordor


Mordor:


  • Darkness Boost is now +33% damage (from +50%) and +50% armor
  • Witchking damage boost is now reduced (+50% from +100%)
  • WitchKing? range of aura effect highly increased (500 from 200)
  • WitchKing? now has a new armor, compared to the Nazgul's it's more pierce (40% vs 61%) and magic (80% vs 100%) resistant, and more flame vulnerable (80% vs 50%)
  • Witchking now takes half damage from some special hero attacks - Wounding Arrow, Hawk Strike, Spear Throw
  • Gollum now has proper hotkey, recruit and revival definitions, cost increased (150 from 50), has a new armor (melee-resistant) and +70% damage bonus vs infantry
  • Orcs armor more vulnerable to uruk and slash (150% and 170% respectively, from 125% damage taken)
  • Orcs now has a longer attack reload time (1.83 from 1.63s), crush revenge damage reduced (13 from 20)
  • Orcs now do 36% damage to external economy structures and towers (battletowers, sentry towers, expansion citadels), and 50% damage to cavalry
  • Orc archers now have 60 hitpoints (from 50), and are more resistant to fire (50% damage taken from 100%)
  • Orc archers miss ratio reduced, pierce damage increased vs structures (150%), flame damage increased (20 from 15), damage halved vs cavalry
  • Orcs and archers experience required to reach level 2 slightly lowered (40 from 50), now gain more health in Level 2 (+30 from +20) and Level 3 (+25 from +20)
  • Haradrim is now more pierce vulnerable (125% damage taken from 100%)
  • Haradrim damage boosted vs structures (180%), cost increased (240 vs 200)
  • Haradrim now do 33% less damage vs basic archers (g.archer, yeoman, crossbow, m.archer)
  • Soldier of Rhun base buildtime increased (45s from 40s), damage vs infantry increased by 50%
  • Soldier of Rhun take less crush (20% from 50%), pierce (40% from 50%) and uruk (20% from 100%) damage
  • Soldier of Rhun 10% faster and it's now faster in formation (-30% speed from -40%)
  • Soldier of Rhun crush-revenge weapon now does 72 magic damage - more effective vs heavy armor and horse shields - from 60 slash
  • Drummer Troll base buildtime increased (53s from 45s), cost increased (1300 from 1200), aura has a higher area of effect
  • Drummer Troll is now more resistant to flame (30% dmg taken from 50%) and more vulnerable to siege damage (150% from 100%)
  • Mordor Troll now has a hold fire button, club (tree) weapon range sensibly increased (50 from 20)
  • Nazgul is now slightly more resistant to Magic damage (90% from 100%)
  • Nazgul takes more pierce damage (61% from 30%), less fire damage (50% from 90%), total damage taken from fire-upgraded arrows roughly the same
  • Mumakil takes more pierce damage (65% from 50%), and less fire damage (250% from 300%), total damage taken from fire-upgraded arrows slightly less (eg. 57 from 60 for a fire Elven Warrior)
  • Mumakil legs collision area increased (35/25 from 25/15, front/back legs)
  • Mumakil charge weapon now does critical damage to heroes (1500 vs 50). Standard crush now does HERO damage type (100% vs heroes)
  • Catapults fire damage now harms friendly units and structures (100% from 0%)
  • Cost of Flag Banner equip upgrade decreased sensibly (450 from 600, full-discounts cost 270)
  • Haradrim Palace can no longer research the Banner upgrade
  • Troll cage now levels up faster, 1 troll less for level 2, 1 drummer or troll less for level 3

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2006-03-13 2006-01-11
  • mordor
2005-12-06 2005-12-04 2005-12-03 2005-11-15 2005-10-27 2005-10-24

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