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SoFのAA

パッチがあたって必要AA数などが変わっているかもしれません(未確認)



General

  • Battle Ready 1/2 5
    • Battle Ready expands the bandolier by one additional save slot per rank.
      武器持ち替えのSave数が+1.
  • Combat Agility 18/23 6|7|8|9|10
    • The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect.
      殴り攻撃回避率UP。
  • Combat Stability 18/23 6|7|8|9|10
    • The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect.
      殴り攻撃の被ダメージ減少。
  • Delay Death 15/20 5|5|5|5|5
    • This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
      紫HP+50づつ。
  • Energetic Attunement 5/10 5|5|5|5|5
    • Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
      装備によるリジェネCAPが+1+1+1+1+1UP。
  • Foraging 0/1 3
    • Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
      全クラス適用かと。ForageのCAPとSkill+50
  • General Sturdiness 0/5 6|6|6|6|6
    • Each rank of this ability increases your maximum hit points by 100.
      HP+100+100+100+100+100
  • Hastened Origin 0/3 3|3|3
    • Decreases the reuse time of your Origin ability by 6 minutes per rank.
      ふるさとへGate(Origin)のRecastが-6分-6分-6分-6分-6分。
  • Innate Regeneration 15/20 3|3|3|3|3
    • This ability raises your regeneration ability by 1 point per ability level.
      HPリジェネ+1+1+1+1+1。
  • Mystical Attuning 5/7 5|5
    • This ability increases the number of mystical effects that can affect you at once by 1 per rank.
      Buff枠+1+1
  • Packrat 5/8 3|3|3
    • Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
      装備以外の荷物の重量軽減。お金は不明。
  • Quick Draw 1/2 5
    • Quick Draw expands the potion belt by one additional available item slot per rank.
      Potion Beltの枠+1。

Archetype

  • Companion's Blessing 0/3 7|8|9
    • Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
  • Companion's Durability 0/3 3|3|3
    • Increases the hitpoints of your companion by 1, 3 and 5 percent.
      Pet(?)のHP+1+3+5%。
  • Destrutive Fury 6/9 7|9|12
    • Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
      SpellのCriticalダメージ量UP。
  • Expansive Mind 10/15 7|8|9|10|12
    • This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
      マナリジェネ(FT)のCAPがUP+1+1+1+1+1。
  • Fortify Companion 0/3 6|6|6
    • Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
      Pet(?)のDS被ダメージ減少。
  • Fury of Magic 9/12 7|9|12
    • Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
      SpellのCritical率UP。
  • Gift of Exquisite Radiant Mana 0/1 9
    • Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
      Gift of Manaの76〜80版。
  • Hastened Silent Casting 0/3 6|6|6
    • This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
      Silent Castingの再使用時間+3分+3分+3分。
  • Mastery of the Past 9/12 8|8|8
    • This ability makes it impossible for you to fizzle spells below a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 71. Rank 11 - level 73. Rank 12 - level 75.
      SpellのFizzをなくす。SoFでは-71-73-75まで。
  • Mental Clarity 8/13 7|8|9|10|12
    • This ability increases your natural mana regeneration by 1 point per ability level.
      マナリジェネ(FT)UP。+1+1+1+1+1。
  • Mnemonic Retention 1/2 6
    • This ability gives you an additional spell slot so you can memorize an additional spell.
      Spell Slotの10個目を追加。
  • Spell Casting Reinforcement 0/3 2|4|6
    • This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
      Buff延長
  • Spell Casting Subtlety 6/9 7|9|12
    • The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect.
      Spell Hate下げ

Class

BRD

  • Bladed Song 1/2 9
    • Hot Keyタイプ。殴り全て命中。上位版。
  • Funeral Dirge 3/6 9|?|?
    • Hot Keyタイプ。Mobの被殴りダメージ上昇。多分4・5・6%。上位版。
  • Quick Time 0/1 9
    • Hot Keyタイプ。Group Haste。上昇率不明。
  • Boasful Bellow 16/21 7|?|?|?|?
    • Hot Keyタイプ。上位版。
  • Cacophony 6/9 7|?|?
    • Hot Keyタイプ。詠唱中断50%?付きDoT。上位版。
  • Maestro's Concentration 0/4 7|?|?
    • 全方向Stun率軽減?
  • Selo's Sonata 0/1 7
    • Hot Keyタイプ。Group Runspeed UP。Recast 5秒。seloでspellgem圧迫してた人にはgoodか。
  • Shield of Notes 6/9 7|?|?
    • Hot Keyタイプ。60秒間Spell&Meleeダメージ一部軽減Rune。上位版。
  • Song of Stone 3/6 7|?|?
    • Hot Keyタイプ。Petわらわら。30秒。上位版。
  • Dance of Blades 3/6 6|?|?
    • Hot Keyタイプ。上位版。
  • Hastened Cacophony 0/3 6|?|?
    • Cacophony再使用時間減少。-1-1-1分。
  • Hastened Funeral Dirge 0/3 6|?|?
    • Funeral Dirge再使用時間減少。-3-3-3分。
  • Steady Hands 0/3 5|?|?
    • LockPickのSkill UP。?
  • Dirge of the Sleepwalker 0/1 10
    • Hot Keyタイプ。MOBに使用するとMEZからさめた時に混乱/戦闘不能に?
  • Fierce Eye 0/1 10
    • Hot Keyタイプ。AEでPCのSpell&Melee Crit率UP?

BER

BST

CLR

DRU

ENC


MAG

  • Arcane Whisper 1/2 12
    • Arcane Whisper reduces hate on a single target slightly over time.
  • Call Hither 0/3 2|2|2
    • Calls someone from your group to your side. Additional ranks increase the range that you summon your part member.
  • Companion of Necessity 0/1 9
    • Summons a short duration pet that will breifly gain the attention of one creature and then cause that creature to forget all anger when the pet dies.
  • Companion's Agility 0/3 3|6|9
    • This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
  • Companion's Gift 3/6 7|9|12
    • This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.
  • Companion's Relocation 0/1 6
    • This ability moves your companion forward in the direction you are facing.
  • Elemental Alacrity 11/14 7|9|12
    • This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry.
  • Extended Burnout 3/6 5|5|5
    • This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
  • Frenzied Burnout 1/2 10
    • This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
  • Host of the Elements 6/9 6|7|10
    • This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 9 increase the damage dealt by the swarm.
  • Perfected Invisibility 0/1 3
    • An invisibility that will not fade over time.
  • Quickend Suspend Minion 0/3 2|2|2
    • This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
  • Replenish Companion 3/6 8|9|10
    • This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further.
  • Servant of Ro 6/9 12|12|12
    • This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant.
  • Shield Block 0/3 3|6|9
    • This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
  • Fire Core 1/2 9
    • This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames.
  • Ice Core 1/2 9
    • This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells.
  • Stone Core 1/2 9
    • This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks.
  • Vapor Core 1/2 9
    • This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor.

MNK

NEC

PAL

RNG


ROG

Anatomy: 7/9/12 increasing the level of mobs we can assassinate

Dirty Fighting: 7/9/12 from what I can tell the additional ranks of this increased the already high proc rate, and did nothing regarding resist rates or reuse time which is probably where this should have been improved

Envenomed Blades: 7/7/7 Activated proc buff (Doesn't stack with Dirty Fighting, and likely our regular poisons also but I didn't test that) parsed to 122 DPS with 7.2 procs per minute on an 80 rogue with all 3 ranks. Refreshed every 10 minutes.

Hastened Ligament slice: 6/7/10 refreses a lot faster now!

Hastened Purification: 6/6/6 reduces the timer on purge poison... kinda sucks because purge poison itself is near useless. 28 mins 50 seconds minimum refresh with all ranks.

Knave's return strike: 6/7/10 (is freakin awesome) This aa lets you have a chance to chaotic stab on a successful riposte, and it fires a lot. It's actually a noticeable DPS increase when tanking, and a really fun toy when killing swarms of low con humanoid mobs. (assassinate can fire from it) When I tested it there was a bug that your target could 'backstab' you, which also exists for the other forms of this ability (return kick, frenzy, etc) but they weren't doing any significant damage and from what I saw their average frontal stabs were considerably less than my own. I would guess since NPC's dont have the chaotic stab line of AA.

Precise Strikes: 7/9/12 more ranks of small +Backstab DMG = not worth the cost but everybody will get it eventually anyway just because even 4 dps is more than not having it

Precision: 7/9/12 Small increase to backstab hit rate. I think we are getting screwed over because of this AA. Instead of getting an increased chance to hit with backstab via of a skill cap raise, which we SHOULD have gotten but as of Sunday still didn't have, we are having to pay for it with AA's.

Throwing AA's: 6/6/6 and 6/6/6 two AA's that increase the accuracy and damage of throwing attacks. I didn't parse this at all, because it just seems like a toy/ fun AA. Under the best possible conditions (shaman epic + deadly precision + sharpshooting + good throwing ammo) it should be pretty decent though very situational for raiding rogues. Groupers I don't see gaining anything at all from this. (Also out of curiosity has anybody checked to see if Glyph of Destruction works on deadly strikes?)

Rogue's Fury: 7/7/7 A lot has already been said in this thread about the AA. It will probably get nerfed once people start seeing it in action on their raids and rogues blow everybody out of the water in burst DPS. It refreshes faster than it's ideal mate (which is frenzied stabbing) at 10 minutes, and comes at a cost of some endurance, but packs a serious punch. Enjoy it while you can!

Siezed Opportunity: 7/7 More ranks of increased chance to do full damage on a single frontal backstab... /yawn

Tripple Backstab: 7/9/12 More ranks

Tumble: 9 one more rank, but I can't figure out what the benefit of getting it is

Veteran's Wrath: 7/9/12 More ranks. Combined with a higher percentage of our overall damage coming from piercing attacks (re: dagger ratio chages) this is pretty nice.

Burst of Power: 8/8/8 Increases tripple attack skill cap by a small amount. The aa's themselves are not very powerful in terms of AA's spent / DPS upgrade in spite of people's overwhelming enthusiasm for having this. Go look at your parses, find your average mainhand damage and then imagine what it would be like to have a 9% chance to add a single mainhand attack. That is what we gain for having tripple attack at our cap with all levels of this AA. [EDIT: Skill in tripple attack on an 80 rogue is 75 without Burst of power, then goes up 5 points for each rank.]

SHD

SHM

WAR

WIZ





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